26 November 2004
Getting clients to choose a concept
After reading that Stuff and Nonsense do their initial concept mock ups in code rather than just graphic, I started asking myself "What is the best way to get clients to settle down with a concept? ". Coding mock ups could become extremely annoying if the client wont settle down to one concept, so Andy must have something in place to make sure that their time isn't going to waist.
Following on from my old posts (Mock Designing, and Mock Designing 2), I would now like to find out not how people mock design, but what rules they set with their client regarding this stage in the process.
Here is a list of the options as I see them:
- Keep doing mock ups until the client is happy with the result as part of the main cost.
- Limit the client to a maximum number of concept mock ups as part of the main cost.
- Charge per concept mock up, so that the client is encouraged to settle down with a concept as early as possible.
Which method do you use? And which method do you think would work best?
Happy Wubbing!
- Time: 14:59
- Ask the Audience
Comments ( 5 )
Phil Sherry
John Oxton
These days we are tending to offer one initial concept, usually as jpegs with 'options' for a second if the first is way off target. If after that we are still not on track we figure the project is in need of review anyway.
Seems to work well for us.
Rob Mientjes
If I had to choose, I'd say make a limited number of concepts, so clients know that they have to choose, but it should be possible to refine, of course.
Damien Buckley
Mock-Ups
You've probably had the experience though that most clients have no idea what they want until you do the concepts - then they're immediate designers and want to put their stamp on everything!!!!
Phil Baines
Clients like these are a waste of time and money. We let them go. ;)
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